Friday, June 28, 2002
Wednesday, June 26, 2002
Monday, June 24, 2002
So You Want to Become a God?
Practical issues of achieving this goal aside, just what is a god anyway? In an article in rec.arts.sf.science, John Schilling proposed a basic taxonomy of three classes of godhood:
A Type I God can do anything within the framework of physical law. Although this sets strict limits to a god's powers, it's still a nifty level of ability to possess.
A Type II God can rewrite physical law at will. If you postulate a creator for our universe, or if you already worry about escaping the Big Crunch/Heat Death, this is what you are dealing with. The possible existence of such entities is speculative.
A Type III God would not be suject to the laws of mathematics and logic. It could maintain an irresistible force and an immovable object at the same time. Obviously, this kind of entity is highly speculative.
The Visual Language of Experts in Graphic Design
Henry Lieberman
Graphic designers and other visual problem solving experts now routinely use computer-based image-editing tools in their work. Recently, attempts have been made to apply learning and inference techniques from artificial intelligence techniques to graphical editors [Lieberman 92, Weitzman 93,
commercial products as Aldus Intellidraw] in order to provide intelligent assistance to design professionals. The success of these attempts will depend on whether the programs can successfully capture the design knowledge of their users. But what is the nature of this knowledge?
Because AI techniques have usually been applied in such areas as medicine or engineering rather than visual design, little is known about how design knowledge might differ from knowledge in other fields. I conducted an informal knowledge engineering study to try to understand how knowledge is communicated between humans in graphic design.
Nowhere is the process of design communication more critical than in teaching beginning designers, since the effectiveness of the communication is crucial to the success of the student. I surveyed books intended to teach graphic design to novices, and tried to analyze the nature of the communication with a view toward applying the results to a knowledge acquisition system for graphic design applications. This paper reports what I learned.